in partnership with 

2020 Gaff-n-Go Event Information

 

The GAFF-n-GO LINEWORKER’S RODEO will provide you the opportunity to compete in a challenging environment demonstrating the skills that are required in your everyday work. Stay ahead of the pack, maintain your physical skills, and keep abreast of the latest technology. Show the world a snapshot of what today’s lineworker is all about!

Join us in the heart of central Virginia to meet and compete with the “best of the best.” Bring the family and enjoy an action-packed weekend. Join us at the 18th ANNUAL GAFF-n-GO LINEWORKER’S RODEO AND EXPO!

The GAFF-n-GO LINEWORKER’S RODEO attracts the best lineworkers from the east coast to compete in traditional lineworker tasks. A maximum of 60 Journeyman teams and individual Apprentices from Cooperatives, Investor-Owned Utilities, Municipals and Contractors will fill out the competition.

May 15-16, 2020 The Gaff-n-Go Lineworker’s Rodeo at Meadow Event Park held at the Meadow Event Park are generally open to the public. For hotel information, click here.


The 2020 Team and Apprentice Events will be as follows:

Apprentice Events

Click on the event name for the description.

Written Test

2020 APPRENTICE EVENT

Written Test

Friday, May 15th – 5:00 p.m. – All questions will be taken from The Lineman’s and Cableman’s Handbook, 13th Edition

CPR/AED

2020 APPRENTICE EVENT

APPRENTICE BASIC
LIFE SUPPORT

Cardiopulmonary Resuscitation – Automated External Defibrillation
(CPR w/ A.E.D.)

The purpose of this event is for the apprentice lineman to demonstrate proper care of a co-worker who suffers sudden cardiac arrest. This is a two-part event consisting of a demonstration of the physical skills needed for performance of Cardiopulmonary Resuscitation/Automated External Defibrillation followed by a written test on these same skills. 

An apprentice and a journeyman have just left the line truck and are preparing to begin work. The journeyman suffers sudden cardiac arrest and collapses to the ground.  As subsequent assessments will reveal, his normal breathing has ceased. The manikin will represent the journeyman. One of the judges will be a Good Samaritan who will call 911 and retrieve AED.        

  • Time starts at the Judge’s signal. Apprentice will go to the aid of the Journeyman following the protocols of Guidelines 2010, One Rescuer CPR Adult with AED.

  • For purposes of this event, time will stop after 3 cycles of compressions and breathes have been given following the first shock.
  • Each contestant will be issued his own individual sanitized face piece; therefore it will not be necessary to utilize a face shield. This exercise does not require the use of protective gloves.

Materials Provided

CPR Manikin with checking instruments and AED trainer.

Face piece 

Written Test

Following the CPR/AED Skills Demonstration Exercise, each participant will take a written test pertaining to the skills needed in the demonstration portion of this event.  Each correct answer will be worth two (2) points. The total time for the written test will be recorded to the thousandths and will be used as a tie-breaker in the event of a tie in the total points earned by participants in this event. Participant will signal judge when ready to start and stop.

Skills Demonstration Exercise Mean Time

The event mean time is only the mean time for the skills demonstration portion of this event, and is not to be used as a tie breaker. Exceeding the mean time of five (5) minutes will result in a two (2) point deduction.  The time recorded for each participant in the skills demonstration part of this event is used only to determine whether the participant has exceeded the mean time of the skills part of this event.

Start Time
The event judge will indicate time to start after the participant says they are ready. This applies for both the skills demonstration and written test parts of this event.

Stop Time

The participant will signal the event judge when they are finished with the written portion of the event. The judge will stop the time on the CPR w/ AED portion of the event. (see first bullet above).

Click here to download a copy of this event information.

Climbing Skills

2020 APPRENTICE EVENT

Climbing Skills

Mean Time: 5 minutes
Drop Dead Time: 10 minutes

In this event, each climber will demonstrate the skills needed to climb, maneuver, and work aloft safely. Several stops require specific tasks that the climber must accomplish before moving on.

The teams and apprentices will have five minutes to setup and ask questions.

Pole must be sounded with hammer prior to climbing.

For this event ground to ground rubber glove rules apply for Journeymen. Apprentices will use work gloves only.

Time starts when the judge signals “GO”.

The climber will climb to the first arm where the pin insulator will be removed and reinstalled back in same location.

The climber continues up the pole, goes over neutral and ties a snub rope around the pole, using a square knot.

The groundman raises hoist, grip and suspension insulator to the lineman using handline. Note: the handline will be pre-positioned on the pole and will remain there for entire event. Climber proceeds to change out the suspension insulator on the phase, then lowers the hoist, grip and the exchanged suspension insulator back down the pole. The snub rope is also lowered to the ground using the handline.

The climber continues up to the top of the pole. At the top of the pole will be a canvas bag containing a cow bell. The climber will remove the bell from the bag and ring it. Once rung, the cow bell will be placed back in the bag. Then the climber climbs down the pole (no other tasks remain except to safely climb down). For journeyman, once on the ground, the climber taps out to the second climber who goes through the same process as the first climber. Time stops when the second climber steps back on the ground.

For apprentices, time stops when the climber steps back on the ground. Apprentice operate their own handlines.

Note: Every attempt will be made to run the event exactly as described above. In the event of unforeseen circumstances or conditions, the Rodeo Events Committee reserves the right to alter the event as needed.

Click here to download a copy of this event information.

 

Bell Insulator Change

2020 APPRENTICE EVENT

Bell Insulator Change

Mean Time: 10 minutes
Drop Dead Time: 15 minutes

This event consists of changing out a set of bells on a vertical structure. The structure will be a 40 ft. pole, with a 5 ft. spacing to neutral. You must climb the pole and pull all material up to you in a material bag. Handline or rope will be provided for you to use, but will not be stationed on pole. You must take handline or rope up with you, and lower when work is completed. The climber must use a hoist to release tension of conductor in order to change out set of bells. 

The Apprentice will have five minutes to set up and ask questions. The apprentice will signal when they are ready.

The apprentice shall sound the pole with a hammer prior to climbing.

Time starts when the judge gives the command.

All tools and materials not in use shall remain on the tarp.

The time stops when the climbers first foot reaches the ground.

Click here to download a copy of this event information.

 

Hurtman Rescue

2020 APPRENTICE EVENT

Hurtman Rescue
on 40’ Pole

Mean Time: 4 minutes

Construction: 10’ cross arms with wood braces. Brace mountings will be 30” out and 21” down from the arm (gain) hole. 40’ Class 3 poles.  Buckingham will supply the 50061A-4/80-Ox Block 80’ Handline Kit for this event.

Time starts at the judge’s signal with the apprentice standing at an arm’s length from the pole wearing work gloves with a gauntlet (no driving gloves etc.). The apprentice’s belt and hooks will be lying on the ground beside him an arm’s length from the pole, safety strap snapped into D-ring and belt unbuckled.

No belt will be allowed to be placed on or around the pole.

Looking at the pole from the cross-arm side, the hand line will be hung on the right side. The hurt man will hang in the center of the pole on the cross-arm side, with both sides of the safety strap through the braces. This will simulate an injury to a right-handed man, wearing a fall arrest belt. The apprentice must properly use the Buckingham OxBlock and attached handline to lower the manikin. The apprentice will not be allowed to throw the handline over the cross arm to lower the manikin. If you are unsure as to how to properly use the Buckingham OxBlock handline, visit the Buckingham booth at the expo for detailed instructions.

The mannequin should be tied under the arms with three half hitches. (Eye splice should not be used as part of hitches.) The half hitch is the only acceptable knot.

Be sure to call out “Headache” or similar warning loudly if you drop any part of the OxBlock handline such as the hook or snap. The handline hook or snap must land in the circle of wood chips at the base of the pole if dropped.

You must cut the painted section of the safety strap. There will be a 10-point deduction for cutting the strap in the wrong place. The mannequin should be moved smoothly to the ground, without contacting the pole.

Time is over when the mannequin is on the ground and the rope is slack. Mannequin initial contact with ground must be within the work circle.

Contestant will continue to be judged until work station is put back together.

After Apprentice descends from pole, he will be judged on tying a BOWLINE knot.

Contestants must use the Buckingham OxBlock hand line provided and must have a minimum of one (1) wrap around the friction bar on the “OxBlock”.

Exceeding 4 minutes to complete the event will result in a two-point deduction.

Judges will use a length of 3” PVC to evaluate the rope knotted around the mannequin.

Click here to download a copy of this event information.

 

Journeyman Events:

Click on the event name for the description.

Climbing Skills

2020 JOURNEYMAN EVENT

Climbing Skills

Mean Time: 10 minutes
Drop Dead Time: 15 minutes

In this event, each climber will demonstrate the skills needed to climb, maneuver, and work aloft safely. Several stops require specific tasks that the climber must accomplish before moving on.

The teams and apprentices will have five minutes to setup and ask questions.

Pole must be sounded with hammer prior to climbing.

For this event ground to ground rubber glove rules apply for Journeymen. Apprentices will use work gloves only.

Time starts when the judge signals “GO”.

The climber will climb to the first arm where the pin insulator will be removed and reinstalled back in same location.

The climber continues up the pole, goes over neutral and ties a snub rope around the pole, using a square knot.

The groundman raises hoist, grip and suspension insulator to the lineman using handline. Note: the handline will be pre-positioned on the pole and will remain there for entire event. Climber proceeds to change out the suspension insulator on the phase, then lowers the hoist, grip and the exchanged suspension insulator back down the pole. The snub rope is also lowered to the ground using the handline.

The climber continues up to the top of the pole. At the top of the pole will be a canvas bag containing a cow bell. The climber will remove the bell from the bag and ring it. Once rung, the cow bell will be placed back in the bag. Then the climber climbs down the pole (no other tasks remain except to safely climb down). For journeyman, once on the ground, the climber taps out to the second climber who goes through the same process as the first climber. Time stops when the second climber steps back on the ground.

For apprentices, time stops when the climber steps back on the ground. Apprentice operate their own handlines.

Note: Every attempt will be made to run the event exactly as described above. In the event of unforeseen circumstances or conditions, the Rodeo Events Committee reserves the right to alter the event as needed.

 Click here to download a copy of this event information.

 

Hurtman Rescue

2020 JOURNEYMAN EVENT

Hurtman Rescue

Simulated Hot on 40’ Pole
There will be two judges assigned to each team.

Mean Time: 4 minutes

This will be a three-man team event with all three contestants participating at the same time and at the same station. One judge will be the initial responder to the emergency call and one judge will run the stopwatch and observe the team for infractions. Both judges can deduct points from a team. Time starts when the judge’s signal “GO”. This event simulates a lineman has been injured while working on a transformer. Buckingham will supply the 50061A-4/80-Ox Block 80’ Hand line Kit for this event.

A shotgun stick will be locked in the eye of the high side jumper hot line clamp. The fuse barrel will be in the closed position, high side jumper will be connected to the primary, thus indicating that the transformer is still energized. An extendo-stick will be lying on the tarp. When time starts, the groundman will raise the extendo-stick and open the cutout using the ring in the barrel before anyone has made any un-insulated contact with the handline or pole. Both the handline and pole are considered at a different potential until the disconnect is open. After the disconnect is open the climbing journeyman will ascend the pole and lift the high side jumper, prior to lowering the mannequin. One groundman/lineman will simulate calling for emergency help using a prewritten script provided by the International Lineman’s Rodeo. The second groundman/lineman will open the disconnect and then assist the climber.

Prior to start:

Each team has five minutes to ask questions and adjust belts. The handline may not be repositioned during the setup. The event judge will position the handline the same way for each contestant, the hook shall be at the “OxBlock”.

The lineman’s belt and hooks will be hanging on a structure simulating hanging in a truck bin, with safety straps snapped into D- ring and belt unbuckled.

Rubber gloves are inside the glove bag at the start of the event and are required for the climber, ground to ground. Rubber gloves are also required for the groundman or journeyman if they intend to come into contact with the handline or pole prior to opening the disconnect.

The 40-foot pole will be framed as follows:

  • Single phase primary tied in on a pole top pin.
  • 25 KVA transformer located 7’6” from the top of the pole to the top transformer bracket.
  • Closed disconnect is located 4’ from the top of the pole
  • Hand line is hung on the switch bracket and block must remain there during rescue.
  • Neutral conductor will be located 3’ below the top transformer bracket. The hurt man hangs in the center of the pole on the top transformer bracket.

The hand line may not be relocated during the rescue and shall not be touched by the contestants prior to start time.

The hurt man may be lowered in any manner, as long as it is a controlled descent and does not hang up on anything. The remaining team members on the ground will help the climber lower the hurt man.

The mannequin shall be tied under the arms with three half hitches. (Eye splice should not be used as part of hitches.) The half hitch is the only acceptable knot.

The lineman on the pole must call out “Headache” loudly if any item is dropped.

The painted strap is the only acceptable cut on the mannequin’s belt. There will be a 10-point deduction for cutting the belt in the wrong place.

The mannequin should be moved smoothly to the ground. Contact with the pole is acceptable. Mannequin initial contact with ground must be within the work area circle.

Time is over when the mannequin is on the ground and the rope is slack. Groundman must signal slack in the rope. Contestants must use the hand line provided.

All point deductions are added together and subtracted from “100” for the team score. The groundmen will assist in hanging the hurt man mannequin for the next team.

Judges use a 3” PVC conduit between the rope and the mannequin to evaluate the spacing in the rope knot.

Start:

Time starts when judge says “GO”. The climbing Journeyman will remove his tools from the structure and immediately proceed to the work circle where he will tool up. He may put his belt on while moving to the circle; but may only put climbers on while in the work circle. One of the remaining competitors will begin to call the dispatcher using the supplied script. One judge will act as the dispatcher and will respond according to the script. The competitor calling for help must complete the written script. Once the judge acknowledges the call for help, it is considered completed, and that competitor should proceed to help the other two. The competitor not making the emergency call must retrieve the extendo-stick from the tarp and using the ring on the barrel, open the disconnect. He must then retract the extendo stick and place it back on the tarp. Once the disconnect is open the lineman may start his ascent to rescue the injured lineman, the other competitors may assist the climber in the rescue. The climber will ascend the pole, use the shotgun stick to lift the high side jumper, leave the stick locked into the hot line clamp, and proceed to rescue the hurt man. The hand line will not be considered “hot” after the fuse barrel has been opened. The climber may rig the hurt man at his discretion. The hurt man must be lowered in a controlled descent; however, the hand line or hand line block cannot be relocated. The two groundmen will assist in lowering the hurt man; time stops when the hurt man mannequin is on the ground and slack is evident in the rope. A groundman must verbally signal that slack is in the rope.

Although the time has stopped, the team will continue to be judged until the event is restored, their score verified and have left the exit gate of the event. (proper work practices will be used while restoring the event, including properly using ring on barrel to close switch, etc.)

Exceeding 4 minutes to complete the event will result in a two-point deduction.

Judges will use a 3” PVC conduit between the rope and the mannequin to evaluate the rope knot. Points will not be deducted only for a knot too loose.

Click here to download a copy of this event information.

 

Transformer and Streetlight Change

2020 JOURNEYMAN EVENT

Transformer and Streetlight Change

Mean Time: 13 minutes
Drop Dead Time: 18 minutes

This event consists of changing out a transformer and a streetlight on adjacent poles.   On the transformer pole, the team will be required to open a fused cut-out, remove hot line clamp, install cover-up and transformer gin, remove wire connections and lower the transformer to the ground.  On the streetlight pole, the team will be required to remove wire connections, streetlight and lower it to the ground.  After the transformer and/or streetlight reach the ground, they shall be raised back into place and re-installed to original configuration.

This event will be simulated as a single phase 4 kV line with #4 triplex between the transformer and streetlight pole, which also acts as the system neutral.  The pole with the transformer may not be climbed until the fuse has been opened, while the pole with the streetlight may be climbed at any time after the event has started. 

Once the fused cut-out is open, the climber may ascend the transformer pole.  The hot line clamp shall be removed with a shotgun stick while positioned below the neutral.  Once the hot line clamp is removed, the climber shall install a transformer gin and use a set of rope blocks to remove and lower the transformer to the ground.  Once the transformer has made contact with the ground, it shall be raised back up and re-installed.  After removing rigging equipment, the hot line clamp shall be re-installed with a shotgun stick while positioned below the neutral.  Once re-installed, the climber shall descend to the ground.

Once the event has started, a climber may ascend the streetlight pole at any time but may not disconnect any wires until the transformer fuse has been opened.  Once the fuse is open, the climber shall remove the streetlight from the pole and lower it to the ground.  Once the streetlight has made contact with the ground, it shall be raised back up and re-installed.  Wire connections shall not be made unless the transformer cut-out is open.  After removing any rigging, the climber shall descend to the ground.

After the climber on the transformer pole has reached the ground and final connections have been made on the streetlight, the transformer fused cut-out shall be closed.  Time stops when the cut-out is closed and both climbers have reached the ground.

  • All special tools will be provided (transformer gin, rope blocks, hot sticks and cover-up).
  • Rubber gloves shall be worn for the entire event.
  • Cover-up shall be installed on the triplex and primary on the transformer pole.
  • Team will have five minutes to set-up and ask questions.  The team will signal when they are ready.
  • Climbing poles shall be sounded with a hammer and can be completed during the set-up time.
  • Time starts when the judge signals “GO”.
  • Climbers can have gear on but not be strapped to the pole until the event starts.
  • The transformer pole climber may not ascend until the fused cut-out is open.
  • The neutral will be treated as energized.  Incidental contact with a gloved hand will be allowed, but not allowed for making wired connections.
  • Time stops when the solid blade is closed and both climbers are on the ground.
  • All tools and material not in use must remain on the tarp.

Click here to download a copy of this event information.

Primary Insulator Change out

2020 JOURNEYMAN EVENT

Primary Insulator
Change Out

Mean Time: 20 minutes
Maximum Time: 25 minutes

This event consists of changing a Primary Insulator on a single phase pole that is considered energized at 23kv.

The team will replace a Primary Insulator and Primary Pre-Form Tie on a single phase straight line pole.  Boom and Collar, Holding Stick, Shotgun Stick and Universal Stick with Hot Rodder will be provided.  The Insulator and Pre-Form Tie will be lowered to the ground and the Groundman will send up new Insulator and Pre-form Tie.

Rubber Gloves will be required Ground to Ground
Teams will have 5 mins to set up and ask questions.
The first Lineman shall sound pole with a hammer prior to climbing.
Time starts when judge signals “GO”.
Teams will be provided 2-line hoses and 2-split blankets.
While the neutral will be treated as energized, incidental contact with the glove hand will be allowed.
Positive control of the conductors must be maintained at all times.
Time stops when last climber on the pole has both feet on the ground.
All tools and material shall be returned to the tarp before both feet of the last climber are on the ground.

Chance Tools Provided
Hot Rodder   # C4031071
Universal Stick #  H17604
Shotgun Stick #  C4030293A

Click here to download a copy of this event information.

600 Amp Vertical Switch Change

2020 JOURNEYMAN EVENT

600 Amp Vertical Switch Change 

Mean Time: 12 minutes
Drop Dead Time: 17 minutes

This is an energized event. The event consists of changing out one 600-amp vertical switch. The team will climb the pole and install cover up.  A hot line jumper will be installed, the switch will be opened and the hot line clamps removed with a hot stick.  The switch will be removed and lowered to the mark on the pole. (will be a tape around the pole and only the switch has to be below the tape).  The leads will remain on the switch. The groundman will raise the switch back up the pole to be reinstalled.  The clamps will be restored and the switch closed using a hot stick. Remove hot line jumper and cover up. The time will stop when both linemen are on the ground.

  • Five-minute set up time.
  • Time starts at the judge’s signal.
  • Hardhat, safety glasses and rubber gloves are required. Cover up is available for the task.
  • The bad 600-amp switch will be lowered to the designated mark, then raised back into place.
  • The tools and equipment must be on tarp.

Click here to download a copy of this event information.

 

TEREX Events:

Click on the event name for the description.

BUCKET TRUCK RESCUE

2020 TEREX EVENT

Bucket Truck Rescue

Mean Time: 4 minutes

The situation: While working on a single-phase transformer the bucket operator has made inadvertent contact with the line and has dropped into the bucket. After assuring that the bucket is not energized and the operator is non-responsive, an emergency call is initiated, and rescue procedures begin (The emergency call will be scripted and read to a judge). When bucket has been maneuvered close to the ground both ground members of the team will assist in removing the injured from the bucket and check vital signs. The removal of the injured must take place within the designated work area.

Time starts when the judge signals “GO”

Click here to download a copy of this event information.

 

Digger Derrick/Excavator Obstacle

2020 TEREX EVENT

Digger Derrick/Excavator Obstacle

Mean Time: 10 minutes
Drop Dead Time: 15 minutes

This is a team event with two of the three members operating.

This event consists of two stations:
Vehicle #1 Digger/Derrick
Vehicle #2 Mini-Excavator
Each station/vehicle will be operated by two team members
The event begins with team members in the circle.
Time starts on the judge’s signal.

Vehicle #1 will pick up a load (pre-hooked and positioned in a target circle) and maneuver it through a set of cones.  The load will be maneuvered and placed in a target circle.  Once the load has been lowered into the target circle, the load will be maneuvered back through the cones and lowered into the original target circle.  At this point, the operator of D/D #1 has completed his task.

Vehicle #2 will pick up a load and move around an obstacle (Cargo Trailer).  The load will be set down in a target circle.  Once load is in place, pick back up and move to original target circle.  The load will be unhooked from the mini and placed back in original place.  Another team member will assist with the mini operator using only hand signals.  No verbal communication allowed between the team member on the ground and the operator. 

Digger/Derrick and the mini-excavator will be operated simultaneously.

The event will stop when all three team members are in the circle.

Click here to download a copy of this event information.

Braceless Crossarm Change

2020 TEREX EVENT

Braceless Crossarm Change

Mean Time: 10 minutes
Drop Dead Time: 15 minutes

This is a de-energized, bucket truck event.  The event consists of changing out a 10 ft. braceless cross arm.  The lineman in the bucket will remove crossarm and will attach to the handline.  The groundman will lower the arm, touch it to the ground and then raise back up to the lineman to be reinstalled.  Time will stop once the crossarm is properly installed and the bucket is cradled.

  • Five-minute set up time.
  • Time starts at the judge’s signal, the linemen will be in the circle.
  • Hardhat, safety glasses and leather gloves are required. (rubber gloves are not required).
  • Lineman will use the bucket truck to reinstall the Braceless Crossarm.
  • The groundman will be in control of the handline.
  • Time stops when the bucket is cradled.

Click here to download a copy of this event information.


Tools

All contestants need to bring their own hooks, belt, hard hat, safety glasses, cotton or flame-retardant long-sleeved shirt, hand tools, 20KV rubber gloves, protectors, hand lines, hood bag, and line hose bags. Rubber gloves may be inspected in all events, as required. Velcro straps on climbers must be used as manufactured. No modifications, such as cutting the Velcro shorter, are allowed. In general, no tool modifications are allowed.

1. All apprentices and journeyman teams must provide their own hand lines.

2. All participants will be required to use the fall restraint device.

All teams must use the Bashlin #35 hand line hook. The hand line (or pulley line) must have a sheave in it and must have an approved “becky” for hanging on the pole. An approved “becky” consists of an eye plaited into the sheave and another eye on the other end to snap back into the sheave.

In all Journeyman events, the last person who comes down the pole must be the one to drop the handline.

Any special tools required for the mystery events will be provided and must be used. Please make sure that your tools are clearly marked with your name for identification.